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Min Rotation - Controls the minimum rotation, so should normally be set to 0 to randomly rotate between 0 and the value in "Max Rotation". Max Rotation - Controls how much each board can rotate around itself, it is restricted to not overlap other boards, if you don't care about that read about "Max Overlap" below. Hexagon, Radius - Controls the size of one hexagon tile, the radius is the size of the circumscribed circle. Herringbone, Parallel Boards - Controls how many boards there should be side by side.Ĭhevron, Angle - Controls the angle of the boards, don't use too high angle, it might create A LOT of boards.īasket Weave, Sub Boards - Controls how many boards there should be inside each square. Settings specific to certain types of floors: Outline - Controls the width of the bevel, by default it's locked to the height in order to create a 45 degree bevel. Row Offset % - Controls how much each row of boards should be offset.Įxtrude H - Controls the height of the floor.īevel H - Controls the height have the bevel along the edge of the board. Grout Wid - Control the width of the grout in the width direction. Grout Len - Controls the width of the grout in the length direction. Spread - Controls the distribution if there is variable width, for details read above. Min Width - Controls the minimum length a board can be. Max Width - Controls the maximum width a board can be. Spread - If you have boards with variable length the "Spread" setting will control the distribution between the two sizes, 0,5 the length is evenly distributed, a low Spread value creates a lot of long boards and only a few short ones, a high spread creates a lot of short boards and only a few long ones.
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Min Length - Controls the minimum length a board can be. Max Length - Controls the maximum length a board can be.
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Floor Pattern - If you have the full version you can switch between the types of patterns in the """Floor Pattern" Drop down menu.
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